Ruined Well
Hi guys, today I am presenting my new project with you guys which I came across on Pinterest and ..decided to make it. First I blocked out the well in Maya then detailed it in ZBrush where I did some damage to stones and to make the surface bumpy and full of cracks I used alphas, after that I made a low-poly of this asset in Maya, then baked it in Marmoset Toolbag and textured it in Substance Painter. It was great texturing practice and I had a lot of fun while making this asset my main purpose is to make the texture realistic in less polycounts (10998)
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Posted on: 20th Mar 2022