Hard surface modeling is a technique used in 3D computer graphics to create and model non-organic objects, such as vehicles, machines, architecture, and any other rigid, man-made objects. It is a popular technique used in the fields of product design, engineering, video game development, and film and television production.
The process of hard surface modeling involves creating a 3D object using a combination of basic shapes and complex surface modeling techniques. The process begins by creating a rough outline of the object using simple shapes like cubes, cylinders, and spheres. Then, more complex features are added using surface modeling techniques, such as extruding, beveling, and boolean operations.
The software used for hard surface modeling includes Autodesk Maya, 3ds Max, and Blender, among others. These software packages come with a variety of tools, including modeling tools, sculpting tools, and rendering tools, which can be used to create high-quality 3D models.
Hard surface modeling requires a high level of attention to detail, as the finished product must be precise and accurate in its dimensions and details. It is often used in conjunction with other techniques, such as texturing, lighting, and animation, to create a complete 3D object that is ready for use in video games, movies, and other media.
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1 hours class on alternate days (Monday, Wednesday, Friday (OR) Tuesday, Thursday, Saturday)
Maya Introduction in 3D
A basic introduction to Autodesk Maya.
This topic focuses on the basics of 3d modeling. Students are introduced to the Maya interface and polygon primitives, as well as shapes and how to modify them. This course covers the tool and techniques which are used to create a basic 3d model and for modifying it in an advanced way.
Class Length: 2 Weeks
Basic 3d Modeling in Maya
Basic assets creation for game development and cinematic.
This topic focuses on creating a basic 3d model using polygon geometry. The class focused on gaming and cinematic production technique, and asset creation for texturing. Modeling tools in Autodesk Maya will be covered and the student will learn the Modeling pipeline and issues by professional.
Class Length: 4 Weeks
Course Requirement: Maya Introduction in 3D, Photoshop
Advanced 3D Modeling in Maya
Advanced assets creation for game Development and Cinematic
This topic focuses on creating advanced 3d models such as robots, weapons, and robots using polygon geometry. The class focused on the gaming and cinematic production technique, and asset creation for texturing. Modeling tools in Autodesk Maya will be covered and the student will learn the Modeling pipeline and issues by professional. Classes cover different modeling techniques from box to complex assets.
Class Length: 4 Weeks
Course Requirement: Basic 3D modeling in Maya
Basic Texturing Introduction in Photoshop
Learn the techniques of basic texturing.
This topic-based on basic texturing techniques and students will learn how to develop high-resolution textures using Photoshop. This course explained the surface behavior of wood, cloth, stone, and metal. Students will learn basic knowledge of 2d maps such as albedo, roughness, metallic, and height. Classes include how to render textures assets in Marmoset.
Class Length: 2 Weeks
Course Requirement: Basic 3d modeling in Maya, Photoshop
1 hours class on alternate days (Monday, Wednesday, Friday (OR) Tuesday, Thursday, Saturday)
Note: Fee structure is subject to change and may vary based on specific program offerings and additional services provided.
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