Hard Surface Modeling

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Hard surface modeling is a technique used in 3D computer graphics to create and model non-organic objects, such as vehicles, machines, architecture, and any other rigid, man-made objects. It is a popular technique used in the fields of product design, engineering, video game development, and film and television production.

The process of hard surface modeling involves creating a 3D object using a combination of basic shapes and complex surface modeling techniques. The process begins by creating a rough outline of the object using simple shapes like cubes, cylinders, and spheres. Then, more complex features are added using surface modeling techniques, such as extruding, beveling, and boolean operations.

The software used for hard surface modeling includes Autodesk Maya, 3ds Max, and Blender, among others. These software packages come with a variety of tools, including modeling tools, sculpting tools, and rendering tools, which can be used to create high-quality 3D models.

Hard surface modeling requires a high level of attention to detail, as the finished product must be precise and accurate in its dimensions and details. It is often used in conjunction with other techniques, such as texturing, lighting, and animation, to create a complete 3D object that is ready for use in video games, movies, and other media.

outcome

  • Fundamentals: A good Hard Surface Modeling course should start with the fundamentals of 3D modeling, including basic modeling techniques, terminology, and software interface.
  • Precision: Hard surface modeling requires a high degree of precision and attention to detail, as even minor imperfections can be noticeable in the final product.
  • Reference Material: It is important to gather as much reference material as possible to ensure that the final model is accurate and realistic.
  • Topology: Proper topology is crucial in hard surface modeling to ensure that the model can be animated and deformed if necessary.
  • Hi quality Modeling techniques: There are a variety of modeling techniques that can be used in hard surface modeling, including box modeling, edge modeling, and spline modeling.
    The course should emphasize the importance of high-quality modeling and how to achieve it. This includes creating models that are accurate, realistic, and visually appealing.
  • Texturing and Mapping: Advanced techniques such as UV mapping, texturing, and rendering should also be covered in the course to help students take their Hard Surface Modeling skills to the next level and the final model can be further enhanced with textures and materials to give it a more realistic appearance.
  • Industry-standard software: There are a variety of 3D modeling software programs that can be used for hard surface modeling, including Blender, Maya, and 3ds Max.
  • Practice: Hard surface modeling can be a challenging skill to master, and it requires a lot of practice and experimentation to achieve great results.
  • Industry Applications: Hard surface modeling is used in a variety of industries, including video game development, industrial design, and product prototyping.
  • Specialized tools and plugins: Specialized tools and plugins can make Hard Surface Modeling more efficient and easier. The course should cover some of these tools and plugins and how to use them effectively.
  • Feedback and critique: Feedback and critique are important aspects of learning Hard Surface Modeling. The course should provide regular opportunities for students to receive feedback and critique on their work.
  • Industry Applications: The course should also cover the applications of Hard Surface Modeling in various industries such as game development, product design, and architecture.
  • Practical Skills: The course should provide practical skills that can be used in real-world scenarios such as designing weapone, robots, and other complex mechanical objects.

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features

  • Specification : 3d Modeling
  • Course: Individual
  • Levels : 1 Level
  • Software Requirrment : Maya, Photoshop

course_duration
  • 3 Months

    1 hours class on alternate days (Monday, Wednesday, Friday (OR) Tuesday, Thursday, Saturday)

levels
  • level-1

    Maya Introduction in 3D
    A basic introduction to Autodesk Maya.
    This topic focuses on the basics of 3d modeling. Students are introduced to the Maya interface and polygon primitives, as well as shapes and how to modify them. This course covers the tool and techniques which are used to create a basic 3d model and for modifying it in an advanced way.
    Class Length: 2 Weeks

    Basic 3d Modeling in Maya
    Basic assets creation for game development and cinematic.
    This topic focuses on creating a basic 3d model using polygon geometry. The class focused on gaming and cinematic production technique, and asset creation for texturing. Modeling tools in Autodesk Maya will be covered and the student will learn the Modeling pipeline and issues by professional.
    Class Length: 4 Weeks 
    Course Requirement: Maya Introduction in 3D, Photoshop

  • level-2

    Advanced 3D Modeling in Maya
    Advanced assets creation for game Development and Cinematic
    This topic focuses on creating advanced 3d models such as robots, weapons, and robots using polygon geometry. The class focused on the gaming and cinematic production technique, and asset creation for texturing. Modeling tools in Autodesk Maya will be covered and the student will learn the Modeling pipeline and issues by professional. Classes cover different modeling techniques from box to complex assets.
    Class Length: 4 Weeks
    Course Requirement: Basic 3D modeling in Maya

    Basic Texturing Introduction in Photoshop
    Learn the techniques of basic texturing.
    This topic-based on basic texturing techniques and students will learn how to develop high-resolution textures using Photoshop. This course explained the surface behavior of wood, cloth, stone, and metal. Students will learn basic knowledge of 2d maps such as albedo, roughness, metallic, and height. Classes include how to render textures assets in Marmoset.
    Class Length: 2 Weeks 
    Course Requirement: Basic 3d modeling in Maya, Photoshop

     

Key Learnings

Course Name

Hard Surface Modeling

Software requirement

  • Complete Game art course
  • Complete Game art course
  • Complete Game art course
  • Complete Game art course
  • Complete Game art course

Duration

  • 3 Months

    1 hours class on alternate days (Monday, Wednesday, Friday (OR) Tuesday, Thursday, Saturday)


Fee Structure

  • Registration fees ₹20000
  • Total Fees ₹40000

Note: Fee structure is subject to change and may vary based on specific program offerings and additional services provided.

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