Antique Metal Vessel (Timelapse)
Free
Description
Hello guys, another tutorial I want to share with you.
In this tutorial, I’d like to show you Displacement Technique with UV to get some cool patterns on hires.
First, we will create some basic shapes of the model in Autodesk Maya 2018, and after that unwrap those parts where we want to get patterns on hires. Create your own texture, the one you like according to your asset then adjust UV with texture before going to Zbrush.
In Zbrush to get that pattern use displacement and give some height. After getting height you will notice, there will some sharp edges in your pattern. Now to get a clean mesh you should polish the mesh.